Good morning and happy halloween!
As you come in, you just need to complete your vocabulary blog....
Blog Title: Week 2 Vocabulary Defintions & Critical Reading Passage
Assignment:
Your vocabulary words this week are: Interpret, Involve, and Percent
*** Find the DEFINTIONS for each word.
*** Read the Critical Reading Passage and answer the questions at the end.
Do violent video games contribute to youth violence?
Ninety-seven percent of twelve to seventeen year olds in the U.S. played video games in 2008, thus fueling an $11.7 billion domestic video game industry. In 2008, ten of the top twenty best-selling video games in the U.S. involved violence.
Violent video games have been blamed for school shootings, increases in the percentage of students being bullied, and violence towards women. Critics say that these games make players less sensitive to real-life violence, reward players for simulating violence, and that children interpret them to mean violence is an acceptable way to resolve conflicts.
Video game advocates interpret the research on this topic as deeply flawed and say that there is no relationship between video games and social violence. They argue that violent video games may reduce violence by serving as a substitute for rough and tumble play and by providing a safe outlet for aggressive and angry feelings.
ANSWER THESE QUESTIONS IN ONE PARAGRAPH. YOU DO NOT HAVE TO USE YOUR WORDS.
As you come in, you just need to complete your vocabulary blog....
Blog Title: Week 2 Vocabulary Defintions & Critical Reading Passage
Assignment:
Your vocabulary words this week are: Interpret, Involve, and Percent
*** Find the DEFINTIONS for each word.
*** Read the Critical Reading Passage and answer the questions at the end.
Do violent video games contribute to youth violence?
Ninety-seven percent of twelve to seventeen year olds in the U.S. played video games in 2008, thus fueling an $11.7 billion domestic video game industry. In 2008, ten of the top twenty best-selling video games in the U.S. involved violence.
Violent video games have been blamed for school shootings, increases in the percentage of students being bullied, and violence towards women. Critics say that these games make players less sensitive to real-life violence, reward players for simulating violence, and that children interpret them to mean violence is an acceptable way to resolve conflicts.
Video game advocates interpret the research on this topic as deeply flawed and say that there is no relationship between video games and social violence. They argue that violent video games may reduce violence by serving as a substitute for rough and tumble play and by providing a safe outlet for aggressive and angry feelings.
ANSWER THESE QUESTIONS IN ONE PARAGRAPH. YOU DO NOT HAVE TO USE YOUR WORDS.
Do kids who are involved with playing violent video games tend to be more aggressive? If and when you have children, will you let them play violent video games? Are there benefits to playing violent video games?
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